|Englischsprachige Science Fiction|
|Am allerliebsten mag ich Bücher im Original, also
in der Sprache, in der der Autor sie geschrieben hat - nur ist es in Deutschland immer
etwas schwierig an die amerikanischen Originale ranzukommen. Ohne ISBN ist man in normalen
Buchgeschäften so ziemlich aufgeschmissen, und auch wenn man dann eine hat, ist immer
noch nicht sicher, ob es das Buch noch gibt. Oder es wird einfach tierisch teuer... :-((
Aber man kann ja auch direkt bestellen - und braucht dazu wieder die ISBN, weiß nicht, ob das gesuchte Buch lieferbar ist, oder ob man nicht zufaellig die ISBN eines vergriffenen $200 Hardcovers hat, und ohne Kreditkarte geht sowieso nichts.
Aber jetzt kann man in Deutschland über's Internet bestellen, ohne die ISBN zu wissen, weiß vorher, wieviel es kosten wird und wie schnell es lieferbar ist, und bekommt die ganze Lieferung auch noch ohne Versandkosten nach Hause!
|Anne McCaffreys Drachenreiter von Pern|
|RUKBAT, in the
Sagittarian Sector, was a golden G-type star. It had five planets, two asteroid belts and
a stray planet that it had attracted and held in recent millennia. When men first settled
on Rukbat's third world and called it Pern, they had taken little notice of the strange
planet swinging around its adopted primary in a wildly erratic elliptical orbit. For two
generations, the colonists gave the bright Red Star little thought-until the path of the
wanderer brought it close to its stepsister at perihelion. When such aspects were
harmonious and not distorted by conjunctions with other planets in the system, the
indigenous life form of the wandering planet sought to bridge the space gap between its
home and the more temperate and hospitable planet. At these times, silver Threads dropped
through Pern's skies, destroying anything they touched. The initial losses the colonists
suffered were staggering. As a result, during the subsequent struggle to survive and
combat this menace, Pern's tenuous Contact with the mother planet was broken. To control
the incursions of the dreadful Threads-for the Pernese had cannibalized their transport
ships early on and abandoned such technological sophistication as was irrelevant to this
pastoral planet-the more resourceful men embarked on a long-term plan. The first phase
involved breeding a highly specialized variety of a life form indigenous to their new
world. Men and women with high empathy ratings and some innate telepathic ability were
trained to use and preserve these unusual animals. These dragons-named for the mythical
Terran beast they resembled-had two valuable characteristics: they could get from one
place to another instantaneously and, after chewing a phosphine-bearing rock, they would
emit a flaming gas. Because the dragons could fly, they were able to char Thread in
midair, and then escape from its ravages.
Recollections of Earth receded further from Pernese history with each successive generation until memory of their origins degenerated into legend or myth and passed into oblivion. By the Third Pass of the Red Star, a complicated Socio-political-economic structure had been developed to deal with this recurrent evil...
Auch hier ist eigentlich kein Kommentar nötig, wer Fantasy mag, kennt diese Bücher!
|Nicht ganz so berühmt, aber sicher genauso beliebt, ist Nigel Findley. Auf sein Konto gehen ettliche Sourcebooks für Shadowrun, AD&D und Vampire...|
|Philip José Farmers World Of Tiers Zyklus|
|The basic premise of the
series was that, many thousands of years ago, only one universe had existed. On one planet
only in that universe was there life. The end of its evolutionary path was a species that
resembled humans. These had attained a science vastly exceeding anything Earth had ever
known. Eventually, the humans had been able to make artificial pocket universes.
So knowledgeable and powerful were these beings, they were able to alter the laws of physics governing each individual pocket universe. Thus, the rate of acceleration in a fall toward the center of gravity could be made different from that in the original world. Another example, one pocket world might contain a single sun and a single planet. The World of Tiers, for example. This was an Earth-sized planet shaped like a terraced Tower of Babylon. Its tiny sun and tiny moon revolved around it.
Another universe contained a single planet which behaved like the plastic in a lavalite bottle. Its shape kept changing. Mountains arose and sank before your very eyes. Rivers were formed within a few days and then disappeared. Seas rushed in to fill quickly forming hollows. Parts of the planet broke off-just like the thermoplastic in the liquid of a lavalite bottle-whirled around, changing shape, then fell slowly to the main body.
Many of the Lords, as the humans came to call themselves, left the original universe to live in their artificial pocket universes or designer worlds. Then a war made the planet unfit for life forever and killed all those then living on it. Only the Lords inhabiting the pocket worlds were saved.
Thousands of years passed while more artificial universes were made by the Lords living in those already made at the time of the war. These were inhabited by the life forms that the Lords had introduced on the planets of their private cosmoses. Many of these forms had been made in the laboratories of the Lords. There were other humans than the Lords on these. But these lesser beings had been made in the laboratories, though their models were the Lords themselves.
Access to these pocket worlds was gotten through "gates." These were interdimensional routes activated by various kinds of codes. As the Lords became increasingly decadent, they lost the knowledge of how to make new universes. The sons and daughters of the Lords wanted their own worlds, but they no longer had the means to create them. Thus, as was inevitable, there was a power struggle among them to gain control of the limited number of worlds.
By the time "The Maker of Universes" began, in the late 1960s, many Lords had been killed or dispossessed. Even those who had their own universes wanted to conquer others. That they could live without aging for hundreds of millennia meant that most of them had become bored and vicious. Invading other worlds and killing the Lords there had become a great game.
If they could not create, they could destroy.
|Robert Asprins und Linda Evans Timescout Romane|
|In the early part of the 21st
Century disaster struck-an experiment on an orbiting station went wrong-bad wrong. The
Accident almost destroyed the universe, and ripples in time washed over the Earth. Like
the plagues of an earlier millennium, Earth was depopulated, and then it rebuilt. And the
people of the post-disaster world learned that things were going to be a little different.
They'd be able to travel into the past, utilizing remnant time strings. It took brave
pioneers to map the time string gates. It turns out that if you aren't extremely careful,
you can zap yourself out of existence with a careless jump. So elaborate rules are
evolved, and Time Travel stations have become big business.
But wild and wooly pioneers aren't the most likely people to follow rules...
|Orson Scott Cards Homecoming Saga|
|Vor vierzig Millionen Jahren wurde der Planet
Harmonie von Menschen besiedelt. Seitdem wacht der gigantische Computer Überseele über
die Kolonie. Überseele soll den Planeten vor den Gefahren schützen, die einst die Erde
zerstörten. Doch nun ist der Computer selbst in Gefahr; seine Systeme drohen
zusammenzubrechen. Um der Vernichtung zu entgehen, muß Überseele auf die Erde
zurückkehren, denn nur dort kann der Master Computer repariert werden.
Überseele hat keine andere Wahl, er muß die ahnungslosen Menschen seines Planeten in die Geheimnisse der Raumfahrt einweihen. Warum aber sucht sich die Maschine dazu ausgerechnet den jungen, unbedarften Nafai aus?
|© 1995-2000 by JEB - EDV-Beratung Michael Jacob, letzte Änderung am 10.02.01|